#pragma once

#include "StaticObject.h"

class Crate : public StaticObject
{
public:
	Crate();
	~Crate();
	
	
	virtual ObjectType GetObjectType() const  {return ObjectType::SmashCrate;}
	
	
	virtual void Render(void)		override;
	virtual void Update(float dt)	override;
	virtual void HandleCollision(BaseObject* pOther);
};

